Christian McMorran [ART]

“Hey up… I’ve had a passion for Art & Computer Games for as long as I can recall. My earliest memory playing the Atari 2600 with my Brother and watching him work on his BBC Micro. A few years on I saved up and bought my first console – A Sega Master System… A Megadrive, Amiga & PC would follow… So many games from that period still resonate, like Tank Command, Wonderboy III, R-Type II, Monkey Islands and Another World to name a few… I went on to study Graphic Design & Illustration at Leeds Uni and managed to land my dream job in Games at Codemasters. I spent 16 years as a UI/UX Artist with Codies, vastly expanding my skillset along the way and helping to produce a selection of critically acclaimed UI/UXs; GRID, DiRT2, DiRT3… Also won a few Baftas which was nice :] … I first met Chris whilst on F1-2010. A beast of a project. After getting through that together I knew he’d be a great person to collaborate with in the future.”

“I’m now mostly contracting. I spend my spare time making games with Chris for Oddbod”

Christopher Gilkes [CODE]

“Hello, I’m Chris, the programmer at ODDBOD. My passion for programming and creating games began in the mid 80’s on my Spectrum 48k, copying programs found in books from the local library. I studied Computer Science: Software Engineering at Wolverhampton University, and began working on a game demo in the final year. The guys at Silicon Dreams Studio saw something in me, and I havent looked back since. During my 15 years in the video games industry, highlights include; Brian Lara Cricket and Fifty Cent 2 at Swordfish Studios, F1-2010 to 2012 at Codemasters Birmingham, Pure Pool at Voofoo Studios , and more recently Guitar Hero Live at FreeStyle Games.I met Crig whilst working on the User Interface for F1-2010. His attention to detail and and desire to get the product to the highest quality possible stood out. After working together on some  game prototypes, ODDBOD was formed.”